Hollow Knight: Silksong, the highly anticipated sequel to Team Cherry’s acclaimed Metroidvania, Hollow Knight, is generating considerable buzz, but not all of it is positive. One of the most discussed changes revolves around the game’s save system, a seemingly small detail that has ignited fervent debate within the community. Will these alterations enhance the experience or detract from the carefully crafted formula that made the original so beloved? A Departure from Tradition: From Benches to Tools In Hollow Knight, players found respite and a moment to save at strategically placed benches scattered throughout Hallownest. These benches served as more than just save points; they were hubs for healing, equipping Charms, and fast traveling. They offered a sense of sanctuary in a dangerous world, a moment to breathe and plan before plunging back into the unknown. This rhythm of exploration, punctuated by the familiar comfort of a bench, became ingrained in the Hollow Knight experience. Silksong, however, is poised to disrupt this established pattern. Gone are the stationary benches, replaced by a craftable tool, the Crest. This tool allows Hornet to create a save point whenever needed, provided she has enough Shell Shards. While this offers unparalleled flexibility, it also introduces…
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